Introducing Constitutions in Eco – 9.0 Update
Hey Eco citizens, we’ve been heads-down working on getting Eco 9.0 ready and it’s getting close, REAL close, date to be announced soon! One of the main focuses of this update is the government system. So to start the hype train up for 9.0 (choo-choo) we’re starting a series of blogs and streams, launched each week…
Strange Loop Games becomes founding Member of the Playing for the Planet Alliance
We were honored to announce at the United Nations Climate Summit this week that with Eco and our future titles, we’re joining forces with other game companies to be founding members of the ‘Playing for the Planet Alliance’.
Towns, Nations, and United Nations: Multiple Governments in Eco.
We’re exploring ideas about how to bring multiple levels of government to Eco, and how their growing and combining would work within the game. Along with that comes a new approach to property. Check it out and let us know your feedback, this is an initial concept so lots more to be designed still.
Mining with Realism – Wet and Dry Tailings
Since animations speak louder than words, check out this diagram!
The Design Pillars of Eco
These are things that go way back to the beginning ideas of what Eco would be, and are used to this day to determine what we choose to bring next in the game.